These new options, which were mentioned in earlier interviews, provide more possibilities to stealthily sneak around and bypassing enemies and bosses as well as traveling and exploring another part of the Elden Ring Runes world after finding yourself stuck. Miyazaki also reiterated that summoning multiplayer is more easily accessible this time around, offering players more opportunities of calling for backups to help them through particularly difficult times.
"In Elden Ring, we have not intentionally tried to lower the game's difficulty However, I am confident that more players will finish it this time," Miyazaki said.
The interviewer continued in another interview:In general, I'd like new players to feel unpressured and be able to play the game at their own pace. I'm not trying to force any specific style of play or a particular method because I'd like them feel that freedom. Also, I am aware that although we provide games that have an intense level of challenge but we design games in a way that can be enjoyable to master. However, I don't want novice players to fret or worry about that difficulty too much.
There has been debate among players about whether Souls games should have difficulty settings for some time and even though the games industry overall has started trending toward making games more accessible in a variety various ways FromSoftware was a bit behind. While it's not entirely clear as of yet what the complete set of buy Elden Ring Items accessibility and customization options will include however, it seems like the open nature of the game will go a long way toward reaching out to different kinds of players in their current situation regardless of whether it sometimes comes up with ways to kill them masse.